
#ifndef __GAME_ACTOR_H__
#define __GAME_ACTOR_H__

class REND_GEOMETRY;

class GAME_ACTOR {
public:
   GAME_ACTOR           (void)
      : position(m3dVZero)
      , direction(m3dVZero)
      , geometry(NULL)
   {}

   virtual           ~GAME_ACTOR          (void) {}

private:
   m3dV              position;
   m3dV              direction;

   REND_GEOMETRY *   geometry;
};

#endif // __GAME_ACTOR_H__